The Keeper faction is dormant as the game begins. From there, they engage in guerrilla warfare against the Mechanists. The pagans are in disarray, and have been driven into the wilderness beyond the City. The new inventions of the Mechanists are used by a resurgent police force to crack down on crime. In the aftermath of the Trickster's defeat and the failure of his plan to revert the world to a wild, primitive state, a schism in the Hammerite religion spawns the "Mechanist" sect, which fanatically values technological progress. Thief II takes place one year after the first game. Magic and steam technology exist side by side, and three factions-the manipulative and enigmatic Keepers, the technology-focused Hammerites and the "pagan" worshippers of the Pan-like Trickster god-are in operation. Like its predecessor Thief: The Dark Project, Thief II is set in a steampunk metropolis called the City, whose appearance resembles that of both medieval and Victorian era cities. On the highest of the game's three difficulty levels, killing humans results in a game over, and in certain missions the player must not knock out any guards. The player can listen for noises, such as footsteps and humming, to determine the locations of enemies. One Scouting Orb may be deployed at a time when it lands, the player views the game world from its perspective until normal play is resumed. The player character has a zooming mechanical eye, which connects to throwable "Scouting Orb" cameras. Thief II is designed to be played methodically, and the player plans ahead by scouting, reading the game's map and observing patrol patterns. The player's main tools are specialized arrows, including water arrows to douse lights, moss arrows to dampen the player character's footsteps and rope arrows to reach higher ground. While completing objectives such as frameups and blackmail, the player steals valuables that may be used to purchase thieving gear between missions. In addition to human enemies, the game features security automatons and surveillance cameras. Guards may be knocked out with a blackjack or killed with a bow or sword, and their fallen bodies may be picked up and hidden. The game's 15 missions take place in large levels that can be confronted in multiple ways. While it is possible for the player character to engage in direct combat, he is easily defeated. A light monitor on the heads-up display (HUD) indicates the player character's visibility. Players try to avoid lit areas and loud flooring in favor of shadows and quiet flooring. The player must minimize the visibility and audibility of the player character, Garrett, to escape detection. The player seeks to complete mission objectives and to evade the notice of opponents such as guards. Thief II is a stealth game that takes place from a first-person perspective in a three-dimensional (3D) graphical environment. The light monitor in the bottom-center of the screen is completely dark, indicating that the player character is not visible to the enemy. The player holds the blackjack and hides in a shadow from a patrolling guard. In 2014, Square Enix published a reboot of the series, developed by Eidos Montréal. Thief 2X: Shadows of the Metal Age, a widely praised expansion mod for Thief II, was released in 2005. The third game in the series, entitled Thief: Deadly Shadows, was developed by Ion Storm and published by Eidos in 2004. As a result, the company closed in May 2000, with plans for Thief III cancelled. However, the game's royalties were processed slowly, which compounded Looking Glass's financial troubles. Thief II received positive reviews from critics, and its initial sales were stronger than those of its predecessor. Looking Glass neared bankruptcy as the game was developed, and the company was kept running by advances from Eidos. Thief II was announced at the 1999 Electronic Entertainment Expo, as part of an extended contract between Looking Glass and Eidos to release games in the Thief series. The game was made with the third iteration of the Dark Engine, which had been used previously to develop Thief and System Shock 2. In response to feedback from players of Thief, the team placed a heavy focus on urban stealth in the sequel, and they minimized the use of monsters and maze-like levels. Thief II was designed to build on the foundation of its predecessor. Garrett takes on missions such as burglaries and frameups, while trying to avoid detection by guards and automated security. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. Like its predecessor Thief: The Dark Project, the game follows Garrett, a master thief who works in and around a steampunk metropolis called the City. Thief II: The Metal Age is a 2000 stealth video game developed by Looking Glass Studios and published by Eidos Interactive.
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